:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AudioEffectPanner.xml source instead. .. The source is found in doc/classes or modules/<name>/doc_classes. .. _class_AudioEffectPanner: AudioEffectPanner ================= **Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>` Adds a panner audio effect to an Audio bus. Pans sound left or right. Description ----------- Determines how much of an audio signal is sent to the left and right buses. Properties ---------- +---------------------------+--------------------------------------------------+---------+ | :ref:`float<class_float>` | :ref:`pan<class_AudioEffectPanner_property_pan>` | ``0.0`` | +---------------------------+--------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_AudioEffectPanner_property_pan: - :ref:`float<class_float>` **pan** +-----------+----------------+ | *Default* | ``0.0`` | +-----------+----------------+ | *Setter* | set_pan(value) | +-----------+----------------+ | *Getter* | get_pan() | +-----------+----------------+ Pan position. Value can range from -1 (fully left) to 1 (fully right). .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`