:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeTimeSeek.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeTimeSeek: AnimationNodeTimeSeek ===================== **Inherits:** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A time-seeking animation node to be used with :ref:`AnimationTree`. Description ----------- This node can be used to cause a seek command to happen to any sub-children of the animation graph. Use this node type to play an :ref:`Animation` from the start or a certain playback position inside the :ref:`AnimationNodeBlendTree`. After setting the time and changing the animation playback, the seek node automatically goes into sleep mode on the next process frame by setting its ``seek_position`` value to ``-1.0``. :: # Play child animation from the start. animation_tree.set("parameters/Seek/seek_position", 0.0) # Alternative syntax (same result as above). animation_tree["parameters/Seek/seek_position"] = 0.0 # Play child animation from 12 second timestamp. animation_tree.set("parameters/Seek/seek_position", 12.0) # Alternative syntax (same result as above). animation_tree["parameters/Seek/seek_position"] = 12.0 Tutorials --------- - :doc:`../tutorials/animation/animation_tree` .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`