:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeAnimation.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeAnimation: AnimationNodeAnimation ====================== **Inherits:** :ref:`AnimationRootNode` **<** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Input animation to use in an :ref:`AnimationNodeBlendTree`. Description ----------- A resource to add to an :ref:`AnimationNodeBlendTree`. Only features one output set using the :ref:`animation` property. Use it as an input for :ref:`AnimationNode` that blend animations together. Tutorials --------- - :doc:`../tutorials/animation/animation_tree` - `3D Platformer Demo `__ - `Third Person Shooter Demo `__ Properties ---------- +-----------------------------+-------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`animation` | ``""`` | +-----------------------------+-------------------------------------------------------------------+--------+ Property Descriptions --------------------- .. _class_AnimationNodeAnimation_property_animation: - :ref:`String` **animation** +-----------+----------------------+ | *Default* | ``""`` | +-----------+----------------------+ | *Setter* | set_animation(value) | +-----------+----------------------+ | *Getter* | get_animation() | +-----------+----------------------+ Animation to use as an output. It is one of the animations provided by :ref:`AnimationTree.anim_player`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`