Setting up the project ====================== In this short first part, we'll set up and organize the project. Launch Godot and create a new project. ![](img/new-project-button.png) GDScript ``` Download :download:`dodge_assets.zip Project Settings* to open the project settings window and in the left column, open the *Display -> Window* tab. There, set "Width" to `480` and "Height" to `720`. ![](img/setting-project-width-and-height.png) Also, scroll down to the bottom of the section and, under the "Stretch" options, set `Mode` to "2d" and `Aspect` to "keep". This ensures that the game scales consistently on different sized screens. ![](img/setting-stretch-mode.png) Organizing the project ~~~~~~~~~~~~~~~~~~~~~~ In this project, we will make 3 independent scenes: `Player`, `Mob`, and `HUD`, which we will combine into the game's `Main` scene. In a larger project, it might be useful to create folders to hold the various scenes and their scripts, but for this relatively small game, you can save your scenes and scripts in the project's root folder, identified by `res://`. You can see your project folders in the FileSystem dock in the lower left corner: ![](img/filesystem_dock.png) With the project in place, we're ready to design the player scene in the next lesson.