:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the YSort.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_YSort: YSort ===== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Sort all child nodes based on their Y positions. Description ----------- Sort all child nodes based on their Y positions. The child node must inherit from :ref:`CanvasItem` for it to be sorted. Nodes that have a higher Y position will be drawn later, so they will appear on top of nodes that have a lower Y position. Nesting of YSort nodes is possible. Children YSort nodes will be sorted in the same space as the parent YSort, allowing to better organize a scene or divide it in multiple ones, yet keep the unique sorting. Properties ---------- +-------------------------+--------------------------------------------------------+----------+ | :ref:`bool` | :ref:`sort_enabled` | ``true`` | +-------------------------+--------------------------------------------------------+----------+ Property Descriptions --------------------- .. _class_YSort_property_sort_enabled: - :ref:`bool` **sort_enabled** +-----------+-------------------------+ | *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_sort_enabled(value) | +-----------+-------------------------+ | *Getter* | is_sort_enabled() | +-----------+-------------------------+ If ``true``, child nodes are sorted, otherwise sorting is disabled. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`