:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the World2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_World2D: World2D ======= **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Class that has everything pertaining to a 2D world. Description ----------- Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world. Tutorials --------- - :doc:`../tutorials/physics/ray-casting` Properties ---------- +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`RID` | :ref:`canvas` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`Physics2DDirectSpaceState` | :ref:`direct_space_state` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ | :ref:`RID` | :ref:`space` | +-------------------------------------------------------------------+----------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_World2D_property_canvas: - :ref:`RID` **canvas** +----------+--------------+ | *Getter* | get_canvas() | +----------+--------------+ The :ref:`RID` of this world's canvas resource. Used by the :ref:`VisualServer` for 2D drawing. ---- .. _class_World2D_property_direct_space_state: - :ref:`Physics2DDirectSpaceState` **direct_space_state** +----------+--------------------------+ | *Getter* | get_direct_space_state() | +----------+--------------------------+ Direct access to the world's physics 2D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to ``_physics_process(delta)`` in the main thread. ---- .. _class_World2D_property_space: - :ref:`RID` **space** +----------+-------------+ | *Getter* | get_space() | +----------+-------------+ The :ref:`RID` of this world's physics space resource. Used by the :ref:`Physics2DServer` for 2D physics, treating it as both a space and an area. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`