:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeUniform.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeUniform: VisualShaderNodeUniform ======================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`VisualShaderNodeBooleanUniform`, :ref:`VisualShaderNodeColorUniform`, :ref:`VisualShaderNodeScalarUniform`, :ref:`VisualShaderNodeTextureUniform`, :ref:`VisualShaderNodeTransformUniform`, :ref:`VisualShaderNodeVec3Uniform` A base type for the uniforms within the visual shader graph. Description ----------- A uniform represents a variable in the shader which is set externally, i.e. from the :ref:`ShaderMaterial`. Uniforms are exposed as properties in the :ref:`ShaderMaterial` and can be assigned from the inspector or from a script. Properties ---------- +-----------------------------+--------------------------------------------------------------------------+--------+ | :ref:`String` | :ref:`uniform_name` | ``""`` | +-----------------------------+--------------------------------------------------------------------------+--------+ Property Descriptions --------------------- .. _class_VisualShaderNodeUniform_property_uniform_name: - :ref:`String` **uniform_name** +-----------+-------------------------+ | *Default* | ``""`` | +-----------+-------------------------+ | *Setter* | set_uniform_name(value) | +-----------+-------------------------+ | *Getter* | get_uniform_name() | +-----------+-------------------------+ Name of the uniform, by which it can be accessed through the :ref:`ShaderMaterial` properties. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`