:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTransformConstant.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeTransformConstant: VisualShaderNodeTransformConstant ================================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A :ref:`Transform` constant for use within the visual shader graph. Description ----------- A constant :ref:`Transform`, which can be used as an input node. Properties ---------- +-----------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------+ | :ref:`Transform` | :ref:`constant` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | +-----------------------------------+----------------------------------------------------------------------------+-----------------------------------------------------+ Property Descriptions --------------------- .. _class_VisualShaderNodeTransformConstant_property_constant: - :ref:`Transform` **constant** +-----------+-----------------------------------------------------+ | *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | +-----------+-----------------------------------------------------+ | *Setter* | set_constant(value) | +-----------+-----------------------------------------------------+ | *Getter* | get_constant() | +-----------+-----------------------------------------------------+ A :ref:`Transform` constant which represents the state of this node. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`