:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeTexture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeTexture: VisualShaderNodeTexture ======================= **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Performs a texture lookup within the visual shader graph. Description ----------- Performs a lookup operation on the provided texture, with support for multiple texture sources to choose from. Properties ---------- +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ | :ref:`Source` | :ref:`source` | ``0`` | +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ | :ref:`Texture` | :ref:`texture` | | +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ | :ref:`TextureType` | :ref:`texture_type` | ``0`` | +--------------------------------------------------------------+--------------------------------------------------------------------------+-------+ Enumerations ------------ .. _enum_VisualShaderNodeTexture_Source: .. _class_VisualShaderNodeTexture_constant_SOURCE_TEXTURE: .. _class_VisualShaderNodeTexture_constant_SOURCE_SCREEN: .. _class_VisualShaderNodeTexture_constant_SOURCE_2D_TEXTURE: .. _class_VisualShaderNodeTexture_constant_SOURCE_2D_NORMAL: .. _class_VisualShaderNodeTexture_constant_SOURCE_DEPTH: .. _class_VisualShaderNodeTexture_constant_SOURCE_PORT: enum **Source**: - **SOURCE_TEXTURE** = **0** --- Use the texture given as an argument for this function. - **SOURCE_SCREEN** = **1** --- Use the current viewport's texture as the source. - **SOURCE_2D_TEXTURE** = **2** --- Use the texture from this shader's texture built-in (e.g. a texture of a :ref:`Sprite`). - **SOURCE_2D_NORMAL** = **3** --- Use the texture from this shader's normal map built-in. - **SOURCE_DEPTH** = **4** --- Use the depth texture available for this shader. - **SOURCE_PORT** = **5** --- Use the texture provided in the input port for this function. ---- .. _enum_VisualShaderNodeTexture_TextureType: .. _class_VisualShaderNodeTexture_constant_TYPE_DATA: .. _class_VisualShaderNodeTexture_constant_TYPE_COLOR: .. _class_VisualShaderNodeTexture_constant_TYPE_NORMALMAP: enum **TextureType**: - **TYPE_DATA** = **0** --- No hints are added to the uniform declaration. - **TYPE_COLOR** = **1** --- Adds ``hint_albedo`` as hint to the uniform declaration for proper sRGB to linear conversion. - **TYPE_NORMALMAP** = **2** --- Adds ``hint_normal`` as hint to the uniform declaration, which internally converts the texture for proper usage as normal map. Property Descriptions --------------------- .. _class_VisualShaderNodeTexture_property_source: - :ref:`Source` **source** +-----------+-------------------+ | *Default* | ``0`` | +-----------+-------------------+ | *Setter* | set_source(value) | +-----------+-------------------+ | *Getter* | get_source() | +-----------+-------------------+ Determines the source for the lookup. See :ref:`Source` for options. ---- .. _class_VisualShaderNodeTexture_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ The source texture, if needed for the selected :ref:`source`. ---- .. _class_VisualShaderNodeTexture_property_texture_type: - :ref:`TextureType` **texture_type** +-----------+-------------------------+ | *Default* | ``0`` | +-----------+-------------------------+ | *Setter* | set_texture_type(value) | +-----------+-------------------------+ | *Getter* | get_texture_type() | +-----------+-------------------------+ Specifies the type of the texture if :ref:`source` is set to :ref:`SOURCE_TEXTURE`. See :ref:`TextureType` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`