:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeOutput.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeOutput: VisualShaderNodeOutput ====================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Represents the output shader parameters within the visual shader graph. Description ----------- This visual shader node is present in all shader graphs in form of "Output" block with multiple output value ports. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`