:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeGlobalExpression.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeGlobalExpression: VisualShaderNodeGlobalExpression ================================ **Inherits:** :ref:`VisualShaderNodeExpression` **<** :ref:`VisualShaderNodeGroupBase` **<** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A custom global visual shader graph expression written in Godot Shading Language. Description ----------- Custom Godot Shader Language expression, which is placed on top of the generated shader. You can place various function definitions inside to call later in :ref:`VisualShaderNodeExpression`\ s (which are injected in the main shader functions). You can also declare varyings, uniforms and global constants. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`