:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeFaceForward.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeFaceForward: VisualShaderNodeFaceForward =========================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Returns the vector that points in the same direction as a reference vector within the visual shader graph. Description ----------- Translates to ``faceforward(N, I, Nref)`` in the shader language. The function has three vector parameters: ``N``, the vector to orient, ``I``, the incident vector, and ``Nref``, the reference vector. If the dot product of ``I`` and ``Nref`` is smaller than zero the return value is ``N``. Otherwise, ``-N`` is returned. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`