:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptResourcePath.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptResourcePath: VisualScriptResourcePath ======================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Properties ---------- +-----------------------------+-----------------------------------------------------------+--------+ | :ref:`String` | :ref:`path` | ``""`` | +-----------------------------+-----------------------------------------------------------+--------+ Property Descriptions --------------------- .. _class_VisualScriptResourcePath_property_path: - :ref:`String` **path** +-----------+--------------------------+ | *Default* | ``""`` | +-----------+--------------------------+ | *Setter* | set_resource_path(value) | +-----------+--------------------------+ | *Getter* | get_resource_path() | +-----------+--------------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`