:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Texture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Texture: Texture ======= **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`AnimatedTexture`, :ref:`AtlasTexture`, :ref:`CameraTexture`, :ref:`CurveTexture`, :ref:`ExternalTexture`, :ref:`GradientTexture`, :ref:`ImageTexture`, :ref:`LargeTexture`, :ref:`MeshTexture`, :ref:`NoiseTexture`, :ref:`ProxyTexture`, :ref:`StreamTexture`, :ref:`ViewportTexture` Texture for 2D and 3D. Description ----------- A texture works by registering an image in the video hardware, which then can be used in 3D models or 2D :ref:`Sprite` or GUI :ref:`Control`. Textures are often created by loading them from a file. See :ref:`@GDScript.load`. ``Texture`` is a base for other resources. It cannot be used directly. **Note:** The maximum texture size is 16384×16384 pixels due to graphics hardware limitations. Larger textures may fail to import. Properties ---------- +-----------------------+--------------------------------------------+-------+ | :ref:`int` | :ref:`flags` | ``4`` | +-----------------------+--------------------------------------------+-------+ Methods ------- +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`draw` **(** :ref:`RID` canvas_item, :ref:`Vector2` position, :ref:`Color` modulate=Color( 1, 1, 1, 1 ), :ref:`bool` transpose=false, :ref:`Texture` normal_map=null **)** |const| | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`draw_rect` **(** :ref:`RID` canvas_item, :ref:`Rect2` rect, :ref:`bool` tile, :ref:`Color` modulate=Color( 1, 1, 1, 1 ), :ref:`bool` transpose=false, :ref:`Texture` normal_map=null **)** |const| | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`draw_rect_region` **(** :ref:`RID` canvas_item, :ref:`Rect2` rect, :ref:`Rect2` src_rect, :ref:`Color` modulate=Color( 1, 1, 1, 1 ), :ref:`bool` transpose=false, :ref:`Texture` normal_map=null, :ref:`bool` clip_uv=true **)** |const| | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Image` | :ref:`get_data` **(** **)** |const| | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_height` **(** **)** |const| | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_size` **(** **)** |const| | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_width` **(** **)** |const| | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`has_alpha` **(** **)** |const| | +-------------------------------+--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_Texture_Flags: .. _class_Texture_constant_FLAGS_DEFAULT: .. _class_Texture_constant_FLAG_MIPMAPS: .. _class_Texture_constant_FLAG_REPEAT: .. _class_Texture_constant_FLAG_FILTER: .. _class_Texture_constant_FLAG_ANISOTROPIC_FILTER: .. _class_Texture_constant_FLAG_CONVERT_TO_LINEAR: .. _class_Texture_constant_FLAG_MIRRORED_REPEAT: .. _class_Texture_constant_FLAG_VIDEO_SURFACE: enum **Flags**: - **FLAGS_DEFAULT** = **7** --- Default flags. :ref:`FLAG_MIPMAPS`, :ref:`FLAG_REPEAT` and :ref:`FLAG_FILTER` are enabled. - **FLAG_MIPMAPS** = **1** --- Generates mipmaps, which are smaller versions of the same texture to use when zoomed out, keeping the aspect ratio. - **FLAG_REPEAT** = **2** --- Repeats the texture (instead of clamp to edge). **Note:** Ignored when using an :ref:`AtlasTexture` as these don't support repetition. - **FLAG_FILTER** = **4** --- Uses a magnifying filter, to enable smooth zooming in of the texture. - **FLAG_ANISOTROPIC_FILTER** = **8** --- Uses anisotropic mipmap filtering. Generates smaller versions of the same texture with different aspect ratios. This results in better-looking textures when viewed from oblique angles. - **FLAG_CONVERT_TO_LINEAR** = **16** --- Converts the texture to the sRGB color space. - **FLAG_MIRRORED_REPEAT** = **32** --- Repeats the texture with alternate sections mirrored. **Note:** Ignored when using an :ref:`AtlasTexture` as these don't support repetition. - **FLAG_VIDEO_SURFACE** = **2048** --- Texture is a video surface. Property Descriptions --------------------- .. _class_Texture_property_flags: - :ref:`int` **flags** +-----------+------------------+ | *Default* | ``4`` | +-----------+------------------+ | *Setter* | set_flags(value) | +-----------+------------------+ | *Getter* | get_flags() | +-----------+------------------+ The texture's :ref:`Flags`. :ref:`Flags` are used to set various properties of the ``Texture``. Method Descriptions ------------------- .. _class_Texture_method_draw: - void **draw** **(** :ref:`RID` canvas_item, :ref:`Vector2` position, :ref:`Color` modulate=Color( 1, 1, 1, 1 ), :ref:`bool` transpose=false, :ref:`Texture` normal_map=null **)** |const| Draws the texture using a :ref:`CanvasItem` with the :ref:`VisualServer` API at the specified ``position``. Equivalent to :ref:`VisualServer.canvas_item_add_texture_rect` with a rect at ``position`` and the size of this ``Texture``. ---- .. _class_Texture_method_draw_rect: - void **draw_rect** **(** :ref:`RID` canvas_item, :ref:`Rect2` rect, :ref:`bool` tile, :ref:`Color` modulate=Color( 1, 1, 1, 1 ), :ref:`bool` transpose=false, :ref:`Texture` normal_map=null **)** |const| Draws the texture using a :ref:`CanvasItem` with the :ref:`VisualServer` API. Equivalent to :ref:`VisualServer.canvas_item_add_texture_rect`. ---- .. _class_Texture_method_draw_rect_region: - void **draw_rect_region** **(** :ref:`RID` canvas_item, :ref:`Rect2` rect, :ref:`Rect2` src_rect, :ref:`Color` modulate=Color( 1, 1, 1, 1 ), :ref:`bool` transpose=false, :ref:`Texture` normal_map=null, :ref:`bool` clip_uv=true **)** |const| Draws a part of the texture using a :ref:`CanvasItem` with the :ref:`VisualServer` API. Equivalent to :ref:`VisualServer.canvas_item_add_texture_rect_region`. ---- .. _class_Texture_method_get_data: - :ref:`Image` **get_data** **(** **)** |const| Returns an :ref:`Image` that is a copy of data from this ``Texture``. :ref:`Image`\ s can be accessed and manipulated directly. ---- .. _class_Texture_method_get_height: - :ref:`int` **get_height** **(** **)** |const| Returns the texture height. ---- .. _class_Texture_method_get_size: - :ref:`Vector2` **get_size** **(** **)** |const| Returns the texture size. ---- .. _class_Texture_method_get_width: - :ref:`int` **get_width** **(** **)** |const| Returns the texture width. ---- .. _class_Texture_method_has_alpha: - :ref:`bool` **has_alpha** **(** **)** |const| Returns ``true`` if this ``Texture`` has an alpha channel. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`