:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Sky.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Sky: Sky === **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`PanoramaSky`, :ref:`ProceduralSky` The base class for :ref:`PanoramaSky` and :ref:`ProceduralSky`. Description ----------- The base class for :ref:`PanoramaSky` and :ref:`ProceduralSky`. Properties ---------- +--------------------------------------------+--------------------------------------------------------+-------+ | :ref:`RadianceSize` | :ref:`radiance_size` | ``2`` | +--------------------------------------------+--------------------------------------------------------+-------+ Enumerations ------------ .. _enum_Sky_RadianceSize: .. _class_Sky_constant_RADIANCE_SIZE_32: .. _class_Sky_constant_RADIANCE_SIZE_64: .. _class_Sky_constant_RADIANCE_SIZE_128: .. _class_Sky_constant_RADIANCE_SIZE_256: .. _class_Sky_constant_RADIANCE_SIZE_512: .. _class_Sky_constant_RADIANCE_SIZE_1024: .. _class_Sky_constant_RADIANCE_SIZE_2048: .. _class_Sky_constant_RADIANCE_SIZE_MAX: enum **RadianceSize**: - **RADIANCE_SIZE_32** = **0** --- Radiance texture size is 32×32 pixels. - **RADIANCE_SIZE_64** = **1** --- Radiance texture size is 64×64 pixels. - **RADIANCE_SIZE_128** = **2** --- Radiance texture size is 128×128 pixels. - **RADIANCE_SIZE_256** = **3** --- Radiance texture size is 256×256 pixels. - **RADIANCE_SIZE_512** = **4** --- Radiance texture size is 512×512 pixels. - **RADIANCE_SIZE_1024** = **5** --- Radiance texture size is 1024×1024 pixels. **Note:** :ref:`RADIANCE_SIZE_1024` is not exposed in the inspector as it is known to cause GPU hangs on certain systems. - **RADIANCE_SIZE_2048** = **6** --- Radiance texture size is 2048×2048 pixels. **Note:** :ref:`RADIANCE_SIZE_2048` is not exposed in the inspector as it is known to cause GPU hangs on certain systems. - **RADIANCE_SIZE_MAX** = **7** --- Represents the size of the :ref:`RadianceSize` enum. Property Descriptions --------------------- .. _class_Sky_property_radiance_size: - :ref:`RadianceSize` **radiance_size** +-----------+--------------------------+ | *Default* | ``2`` | +-----------+--------------------------+ | *Setter* | set_radiance_size(value) | +-----------+--------------------------+ | *Getter* | get_radiance_size() | +-----------+--------------------------+ The ``Sky``'s radiance map size. The higher the radiance map size, the more detailed the lighting from the ``Sky`` will be. See :ref:`RadianceSize` constants for values. **Note:** You will only benefit from high radiance sizes if you have perfectly sharp reflective surfaces in your project and are not using :ref:`ReflectionProbe`\ s or :ref:`GIProbe`\ s. For most projects, keeping :ref:`radiance_size` to the default value is the best compromise between visuals and performance. Be careful when using high radiance size values as these can cause crashes on low-end GPUs. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`