:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ScriptEditor.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ScriptEditor: ScriptEditor ============ **Inherits:** :ref:`PanelContainer` **<** :ref:`Container` **<** :ref:`Control` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Godot editor's script editor. Description ----------- **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorInterface.get_script_editor`. Methods ------- +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`can_drop_data_fw` **(** :ref:`Vector2` point, :ref:`Variant` data, :ref:`Control` from **)** |const| | +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`drop_data_fw` **(** :ref:`Vector2` point, :ref:`Variant` data, :ref:`Control` from **)** | +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Script` | :ref:`get_current_script` **(** **)** | +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`get_drag_data_fw` **(** :ref:`Vector2` point, :ref:`Control` from **)** | +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`get_open_scripts` **(** **)** |const| | +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`goto_line` **(** :ref:`int` line_number **)** | +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`open_script_create_dialog` **(** :ref:`String` base_name, :ref:`String` base_path **)** | +-------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_ScriptEditor_signal_editor_script_changed: - **editor_script_changed** **(** :ref:`Script` script **)** Emitted when user changed active script. Argument is a freshly activated :ref:`Script`. ---- .. _class_ScriptEditor_signal_script_close: - **script_close** **(** :ref:`Script` script **)** Emitted when editor is about to close the active script. Argument is a :ref:`Script` that is going to be closed. Method Descriptions ------------------- .. _class_ScriptEditor_method_can_drop_data_fw: - :ref:`bool` **can_drop_data_fw** **(** :ref:`Vector2` point, :ref:`Variant` data, :ref:`Control` from **)** |const| ---- .. _class_ScriptEditor_method_drop_data_fw: - void **drop_data_fw** **(** :ref:`Vector2` point, :ref:`Variant` data, :ref:`Control` from **)** ---- .. _class_ScriptEditor_method_get_current_script: - :ref:`Script` **get_current_script** **(** **)** Returns a :ref:`Script` that is currently active in editor. ---- .. _class_ScriptEditor_method_get_drag_data_fw: - :ref:`Variant` **get_drag_data_fw** **(** :ref:`Vector2` point, :ref:`Control` from **)** ---- .. _class_ScriptEditor_method_get_open_scripts: - :ref:`Array` **get_open_scripts** **(** **)** |const| Returns an array with all :ref:`Script` objects which are currently open in editor. ---- .. _class_ScriptEditor_method_goto_line: - void **goto_line** **(** :ref:`int` line_number **)** Goes to the specified line in the current script. ---- .. _class_ScriptEditor_method_open_script_create_dialog: - void **open_script_create_dialog** **(** :ref:`String` base_name, :ref:`String` base_path **)** Opens the script create dialog. The script will extend ``base_name``. The file extension can be omitted from ``base_path``. It will be added based on the selected scripting language. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`