:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ResourceSaver.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ResourceSaver: ResourceSaver ============= **Inherits:** :ref:`Object` Singleton for saving Godot-specific resource types. Description ----------- Singleton for saving Godot-specific resource types to the filesystem. It uses the many :ref:`ResourceFormatSaver` classes registered in the engine (either built-in or from a plugin) to save engine-specific resource data to text-based (e.g. ``.tres`` or ``.tscn``) or binary files (e.g. ``.res`` or ``.scn``). Methods ------- +-----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolStringArray` | :ref:`get_recognized_extensions` **(** :ref:`Resource` type **)** | +-----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`save` **(** :ref:`String` path, :ref:`Resource` resource, :ref:`SaverFlags` flags=0 **)** | +-----------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Enumerations ------------ .. _enum_ResourceSaver_SaverFlags: .. _class_ResourceSaver_constant_FLAG_RELATIVE_PATHS: .. _class_ResourceSaver_constant_FLAG_BUNDLE_RESOURCES: .. _class_ResourceSaver_constant_FLAG_CHANGE_PATH: .. _class_ResourceSaver_constant_FLAG_OMIT_EDITOR_PROPERTIES: .. _class_ResourceSaver_constant_FLAG_SAVE_BIG_ENDIAN: .. _class_ResourceSaver_constant_FLAG_COMPRESS: .. _class_ResourceSaver_constant_FLAG_REPLACE_SUBRESOURCE_PATHS: enum **SaverFlags**: - **FLAG_RELATIVE_PATHS** = **1** --- Save the resource with a path relative to the scene which uses it. - **FLAG_BUNDLE_RESOURCES** = **2** --- Bundles external resources. - **FLAG_CHANGE_PATH** = **4** --- Changes the :ref:`Resource.resource_path` of the saved resource to match its new location. - **FLAG_OMIT_EDITOR_PROPERTIES** = **8** --- Do not save editor-specific metadata (identified by their ``__editor`` prefix). - **FLAG_SAVE_BIG_ENDIAN** = **16** --- Save as big endian (see :ref:`File.endian_swap`). - **FLAG_COMPRESS** = **32** --- Compress the resource on save using :ref:`File.COMPRESSION_ZSTD`. Only available for binary resource types. - **FLAG_REPLACE_SUBRESOURCE_PATHS** = **64** --- Take over the paths of the saved subresources (see :ref:`Resource.take_over_path`). Method Descriptions ------------------- .. _class_ResourceSaver_method_get_recognized_extensions: - :ref:`PoolStringArray` **get_recognized_extensions** **(** :ref:`Resource` type **)** Returns the list of extensions available for saving a resource of a given type. ---- .. _class_ResourceSaver_method_save: - :ref:`Error` **save** **(** :ref:`String` path, :ref:`Resource` resource, :ref:`SaverFlags` flags=0 **)** Saves a resource to disk to the given path, using a :ref:`ResourceFormatSaver` that recognizes the resource object. The ``flags`` bitmask can be specified to customize the save behavior. Returns :ref:`@GlobalScope.OK` on success. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`