:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PlaneMesh.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PlaneMesh: PlaneMesh ========= **Inherits:** :ref:`PrimitiveMesh` **<** :ref:`Mesh` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Class representing a planar :ref:`PrimitiveMesh`. Description ----------- Class representing a planar :ref:`PrimitiveMesh`. This flat mesh does not have a thickness. By default, this mesh is aligned on the X and Z axes; this default rotation isn't suited for use with billboarded materials. For billboarded materials, use :ref:`QuadMesh` instead. **Note:** When using a large textured ``PlaneMesh`` (e.g. as a floor), you may stumble upon UV jittering issues depending on the camera angle. To solve this, increase :ref:`subdivide_depth` and :ref:`subdivide_width` until you no longer notice UV jittering. Properties ---------- +-------------------------------+------------------------------------------------------------------+------------------------+ | :ref:`Vector3` | :ref:`center_offset` | ``Vector3( 0, 0, 0 )`` | +-------------------------------+------------------------------------------------------------------+------------------------+ | :ref:`Vector2` | :ref:`size` | ``Vector2( 2, 2 )`` | +-------------------------------+------------------------------------------------------------------+------------------------+ | :ref:`int` | :ref:`subdivide_depth` | ``0`` | +-------------------------------+------------------------------------------------------------------+------------------------+ | :ref:`int` | :ref:`subdivide_width` | ``0`` | +-------------------------------+------------------------------------------------------------------+------------------------+ Property Descriptions --------------------- .. _class_PlaneMesh_property_center_offset: - :ref:`Vector3` **center_offset** +-----------+--------------------------+ | *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+--------------------------+ | *Setter* | set_center_offset(value) | +-----------+--------------------------+ | *Getter* | get_center_offset() | +-----------+--------------------------+ Offset from the origin of the generated plane. Useful for particles. ---- .. _class_PlaneMesh_property_size: - :ref:`Vector2` **size** +-----------+---------------------+ | *Default* | ``Vector2( 2, 2 )`` | +-----------+---------------------+ | *Setter* | set_size(value) | +-----------+---------------------+ | *Getter* | get_size() | +-----------+---------------------+ Size of the generated plane. ---- .. _class_PlaneMesh_property_subdivide_depth: - :ref:`int` **subdivide_depth** +-----------+----------------------------+ | *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_subdivide_depth(value) | +-----------+----------------------------+ | *Getter* | get_subdivide_depth() | +-----------+----------------------------+ Number of subdivision along the Z axis. ---- .. _class_PlaneMesh_property_subdivide_width: - :ref:`int` **subdivide_width** +-----------+----------------------------+ | *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_subdivide_width(value) | +-----------+----------------------------+ | *Getter* | get_subdivide_width() | +-----------+----------------------------+ Number of subdivision along the X axis. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`