:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Path.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Path: Path ==== **Inherits:** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` Contains a :ref:`Curve3D` path for :ref:`PathFollow` nodes to follow. Description ----------- Can have :ref:`PathFollow` child nodes moving along the :ref:`Curve3D`. See :ref:`PathFollow` for more information on the usage. Note that the path is considered as relative to the moved nodes (children of :ref:`PathFollow`). As such, the curve should usually start with a zero vector ``(0, 0, 0)``. Properties ---------- +-------------------------------+-----------------------------------------+ | :ref:`Curve3D` | :ref:`curve` | +-------------------------------+-----------------------------------------+ Signals ------- .. _class_Path_signal_curve_changed: - **curve_changed** **(** **)** Emitted when the :ref:`curve` changes. Property Descriptions --------------------- .. _class_Path_property_curve: - :ref:`Curve3D` **curve** +----------+------------------+ | *Setter* | set_curve(value) | +----------+------------------+ | *Getter* | get_curve() | +----------+------------------+ A :ref:`Curve3D` describing the path. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`