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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ParallaxLayer.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_ParallaxLayer:

ParallaxLayer
=============

**Inherits:** :ref:`Node2D<class_Node2D>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`

A parallax scrolling layer to be used with :ref:`ParallaxBackground<class_ParallaxBackground>`.

Description
-----------

A ParallaxLayer must be the child of a :ref:`ParallaxBackground<class_ParallaxBackground>` node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>` value.

This node's children will be affected by its scroll offset.

**Note:** Any changes to this node's position and scale made after it enters the scene will be ignored.

Properties
----------

+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion_mirroring<class_ParallaxLayer_property_motion_mirroring>` | ``Vector2( 0, 0 )`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion_offset<class_ParallaxLayer_property_motion_offset>`       | ``Vector2( 0, 0 )`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`motion_scale<class_ParallaxLayer_property_motion_scale>`         | ``Vector2( 1, 1 )`` |
+-------------------------------+------------------------------------------------------------------------+---------------------+

Property Descriptions
---------------------

.. _class_ParallaxLayer_property_motion_mirroring:

- :ref:`Vector2<class_Vector2>` **motion_mirroring**

+-----------+----------------------+
| *Default* | ``Vector2( 0, 0 )``  |
+-----------+----------------------+
| *Setter*  | set_mirroring(value) |
+-----------+----------------------+
| *Getter*  | get_mirroring()      |
+-----------+----------------------+

The ParallaxLayer's :ref:`Texture<class_Texture>` mirroring. Useful for creating an infinite scrolling background. If an axis is set to ``0``, the :ref:`Texture<class_Texture>` will not be mirrored.

----

.. _class_ParallaxLayer_property_motion_offset:

- :ref:`Vector2<class_Vector2>` **motion_offset**

+-----------+--------------------------+
| *Default* | ``Vector2( 0, 0 )``      |
+-----------+--------------------------+
| *Setter*  | set_motion_offset(value) |
+-----------+--------------------------+
| *Getter*  | get_motion_offset()      |
+-----------+--------------------------+

The ParallaxLayer's offset relative to the parent ParallaxBackground's :ref:`ParallaxBackground.scroll_offset<class_ParallaxBackground_property_scroll_offset>`.

----

.. _class_ParallaxLayer_property_motion_scale:

- :ref:`Vector2<class_Vector2>` **motion_scale**

+-----------+-------------------------+
| *Default* | ``Vector2( 1, 1 )``     |
+-----------+-------------------------+
| *Setter*  | set_motion_scale(value) |
+-----------+-------------------------+
| *Getter*  | get_motion_scale()      |
+-----------+-------------------------+

Multiplies the ParallaxLayer's motion. If an axis is set to ``0``, it will not scroll.

.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`