:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the PackedSceneGLTF.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_PackedSceneGLTF: PackedSceneGLTF =============== **Inherits:** :ref:`PackedScene` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Properties ---------- +-------------------------------------+----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | _bundled | ``{"conn_count": 0,"conns": PoolIntArray( ),"editable_instances": [ ],"names": PoolStringArray( ),"node_count": 0,"node_paths": [ ],"nodes": PoolIntArray( ),"variants": [ ],"version": 2}`` *(parent override)* | +-------------------------------------+----------+------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Methods ------- +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Error` | :ref:`export_gltf` **(** :ref:`Node` node, :ref:`String` path, :ref:`int` flags=0, :ref:`float` bake_fps=1000.0 **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`import_gltf_scene` **(** :ref:`String` path, :ref:`int` flags=0, :ref:`float` bake_fps=1000.0, :ref:`int` compress_flags=2194432, :ref:`GLTFState` state=null **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`pack_gltf` **(** :ref:`String` path, :ref:`int` flags=0, :ref:`float` bake_fps=1000.0, :ref:`int` compress_flags=2194432, :ref:`GLTFState` state=null **)** | +---------------------------------------+---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_PackedSceneGLTF_method_export_gltf: - :ref:`Error` **export_gltf** **(** :ref:`Node` node, :ref:`String` path, :ref:`int` flags=0, :ref:`float` bake_fps=1000.0 **)** ---- .. _class_PackedSceneGLTF_method_import_gltf_scene: - :ref:`Node` **import_gltf_scene** **(** :ref:`String` path, :ref:`int` flags=0, :ref:`float` bake_fps=1000.0, :ref:`int` compress_flags=2194432, :ref:`GLTFState` state=null **)** ---- .. _class_PackedSceneGLTF_method_pack_gltf: - void **pack_gltf** **(** :ref:`String` path, :ref:`int` flags=0, :ref:`float` bake_fps=1000.0, :ref:`int` compress_flags=2194432, :ref:`GLTFState` state=null **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`