:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the OccluderPolygon2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_OccluderPolygon2D: OccluderPolygon2D ================= **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Defines a 2D polygon for LightOccluder2D. Description ----------- Editor facility that helps you draw a 2D polygon used as resource for :ref:`LightOccluder2D`. Properties ---------- +--------------------------------------------------+--------------------------------------------------------------+--------------------------+ | :ref:`bool` | :ref:`closed` | ``true`` | +--------------------------------------------------+--------------------------------------------------------------+--------------------------+ | :ref:`CullMode` | :ref:`cull_mode` | ``0`` | +--------------------------------------------------+--------------------------------------------------------------+--------------------------+ | :ref:`PoolVector2Array` | :ref:`polygon` | ``PoolVector2Array( )`` | +--------------------------------------------------+--------------------------------------------------------------+--------------------------+ Enumerations ------------ .. _enum_OccluderPolygon2D_CullMode: .. _class_OccluderPolygon2D_constant_CULL_DISABLED: .. _class_OccluderPolygon2D_constant_CULL_CLOCKWISE: .. _class_OccluderPolygon2D_constant_CULL_COUNTER_CLOCKWISE: enum **CullMode**: - **CULL_DISABLED** = **0** --- Culling is disabled. See :ref:`cull_mode`. - **CULL_CLOCKWISE** = **1** --- Culling is performed in the clockwise direction. See :ref:`cull_mode`. - **CULL_COUNTER_CLOCKWISE** = **2** --- Culling is performed in the counterclockwise direction. See :ref:`cull_mode`. Property Descriptions --------------------- .. _class_OccluderPolygon2D_property_closed: - :ref:`bool` **closed** +-----------+-------------------+ | *Default* | ``true`` | +-----------+-------------------+ | *Setter* | set_closed(value) | +-----------+-------------------+ | *Getter* | is_closed() | +-----------+-------------------+ If ``true``, closes the polygon. A closed OccluderPolygon2D occludes the light coming from any direction. An opened OccluderPolygon2D occludes the light only at its outline's direction. ---- .. _class_OccluderPolygon2D_property_cull_mode: - :ref:`CullMode` **cull_mode** +-----------+----------------------+ | *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_cull_mode(value) | +-----------+----------------------+ | *Getter* | get_cull_mode() | +-----------+----------------------+ The culling mode to use. ---- .. _class_OccluderPolygon2D_property_polygon: - :ref:`PoolVector2Array` **polygon** +-----------+--------------------------+ | *Default* | ``PoolVector2Array( )`` | +-----------+--------------------------+ | *Setter* | set_polygon(value) | +-----------+--------------------------+ | *Getter* | get_polygon() | +-----------+--------------------------+ A :ref:`Vector2` array with the index for polygon's vertices positions. **Note:** The returned value is a copy of the underlying array, rather than a reference. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`