:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the MeshTexture.xml source instead. .. The source is found in doc/classes or modules/<name>/doc_classes. .. _class_MeshTexture: MeshTexture =========== **Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>` Simple texture that uses a mesh to draw itself. Description ----------- Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported. Properties ---------- +-------------------------------+--------------------------------------------------------------+---------------------------+ | :ref:`Texture<class_Texture>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | | +-------------------------------+--------------------------------------------------------------+---------------------------+ | :ref:`int<class_int>` | flags | ``0`` *(parent override)* | +-------------------------------+--------------------------------------------------------------+---------------------------+ | :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2( 0, 0 )`` | +-------------------------------+--------------------------------------------------------------+---------------------------+ | :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | | +-------------------------------+--------------------------------------------------------------+---------------------------+ Property Descriptions --------------------- .. _class_MeshTexture_property_base_texture: - :ref:`Texture<class_Texture>` **base_texture** +----------+-------------------------+ | *Setter* | set_base_texture(value) | +----------+-------------------------+ | *Getter* | get_base_texture() | +----------+-------------------------+ Sets the base texture that the Mesh will use to draw. ---- .. _class_MeshTexture_property_image_size: - :ref:`Vector2<class_Vector2>` **image_size** +-----------+-----------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+-----------------------+ | *Setter* | set_image_size(value) | +-----------+-----------------------+ | *Getter* | get_image_size() | +-----------+-----------------------+ Sets the size of the image, needed for reference. ---- .. _class_MeshTexture_property_mesh: - :ref:`Mesh<class_Mesh>` **mesh** +----------+-----------------+ | *Setter* | set_mesh(value) | +----------+-----------------+ | *Getter* | get_mesh() | +----------+-----------------+ Sets the mesh used to draw. It must be a mesh using 2D vertices. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`