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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the MeshTexture.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.

.. _class_MeshTexture:

MeshTexture
===========

**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`

Simple texture that uses a mesh to draw itself.

Description
-----------

Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.

Properties
----------

+-------------------------------+--------------------------------------------------------------+---------------------------+
| :ref:`Texture<class_Texture>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` |                           |
+-------------------------------+--------------------------------------------------------------+---------------------------+
| :ref:`int<class_int>`         | flags                                                        | ``0`` *(parent override)* |
+-------------------------------+--------------------------------------------------------------+---------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>`     | ``Vector2( 0, 0 )``       |
+-------------------------------+--------------------------------------------------------------+---------------------------+
| :ref:`Mesh<class_Mesh>`       | :ref:`mesh<class_MeshTexture_property_mesh>`                 |                           |
+-------------------------------+--------------------------------------------------------------+---------------------------+

Property Descriptions
---------------------

.. _class_MeshTexture_property_base_texture:

- :ref:`Texture<class_Texture>` **base_texture**

+----------+-------------------------+
| *Setter* | set_base_texture(value) |
+----------+-------------------------+
| *Getter* | get_base_texture()      |
+----------+-------------------------+

Sets the base texture that the Mesh will use to draw.

----

.. _class_MeshTexture_property_image_size:

- :ref:`Vector2<class_Vector2>` **image_size**

+-----------+-----------------------+
| *Default* | ``Vector2( 0, 0 )``   |
+-----------+-----------------------+
| *Setter*  | set_image_size(value) |
+-----------+-----------------------+
| *Getter*  | get_image_size()      |
+-----------+-----------------------+

Sets the size of the image, needed for reference.

----

.. _class_MeshTexture_property_mesh:

- :ref:`Mesh<class_Mesh>` **mesh**

+----------+-----------------+
| *Setter* | set_mesh(value) |
+----------+-----------------+
| *Getter* | get_mesh()      |
+----------+-----------------+

Sets the mesh used to draw. It must be a mesh using 2D vertices.

.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`