:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Joint2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Joint2D: Joint2D ======= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`DampedSpringJoint2D`, :ref:`GrooveJoint2D`, :ref:`PinJoint2D` Base node for all joint constraints in 2D physics. Description ----------- Base node for all joint constraints in 2D physics. Joints take 2 bodies and apply a custom constraint. Properties ---------- +---------------------------------+--------------------------------------------------------------------+------------------+ | :ref:`float` | :ref:`bias` | ``0.0`` | +---------------------------------+--------------------------------------------------------------------+------------------+ | :ref:`bool` | :ref:`disable_collision` | ``true`` | +---------------------------------+--------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`node_a` | ``NodePath("")`` | +---------------------------------+--------------------------------------------------------------------+------------------+ | :ref:`NodePath` | :ref:`node_b` | ``NodePath("")`` | +---------------------------------+--------------------------------------------------------------------+------------------+ Property Descriptions --------------------- .. _class_Joint2D_property_bias: - :ref:`float` **bias** +-----------+-----------------+ | *Default* | ``0.0`` | +-----------+-----------------+ | *Setter* | set_bias(value) | +-----------+-----------------+ | *Getter* | get_bias() | +-----------+-----------------+ When :ref:`node_a` and :ref:`node_b` move in different directions the ``bias`` controls how fast the joint pulls them back to their original position. The lower the ``bias`` the more the two bodies can pull on the joint. ---- .. _class_Joint2D_property_disable_collision: - :ref:`bool` **disable_collision** +-----------+-----------------------------------------+ | *Default* | ``true`` | +-----------+-----------------------------------------+ | *Setter* | set_exclude_nodes_from_collision(value) | +-----------+-----------------------------------------+ | *Getter* | get_exclude_nodes_from_collision() | +-----------+-----------------------------------------+ If ``true``, :ref:`node_a` and :ref:`node_b` can not collide. ---- .. _class_Joint2D_property_node_a: - :ref:`NodePath` **node_a** +-----------+-------------------+ | *Default* | ``NodePath("")`` | +-----------+-------------------+ | *Setter* | set_node_a(value) | +-----------+-------------------+ | *Getter* | get_node_a() | +-----------+-------------------+ The first body attached to the joint. Must derive from :ref:`PhysicsBody2D`. ---- .. _class_Joint2D_property_node_b: - :ref:`NodePath` **node_b** +-----------+-------------------+ | *Default* | ``NodePath("")`` | +-----------+-------------------+ | *Setter* | set_node_b(value) | +-----------+-------------------+ | *Getter* | get_node_b() | +-----------+-------------------+ The second body attached to the joint. Must derive from :ref:`PhysicsBody2D`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`