:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GLTFTexture.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GLTFTexture: GLTFTexture =========== **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Properties ---------- +-----------------------+--------------------------------------------------------+-------+ | :ref:`int` | :ref:`src_image` | ``0`` | +-----------------------+--------------------------------------------------------+-------+ Property Descriptions --------------------- .. _class_GLTFTexture_property_src_image: - :ref:`int` **src_image** +-----------+----------------------+ | *Default* | ``0`` | +-----------+----------------------+ | *Setter* | set_src_image(value) | +-----------+----------------------+ | *Getter* | get_src_image() | +-----------+----------------------+ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`