:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GLTFSkeleton.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GLTFSkeleton: GLTFSkeleton ============ **Inherits:** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Properties ---------- +-----------------------------------------+---------------------------------------------------+----------------------+ | :ref:`PoolIntArray` | :ref:`joints` | ``PoolIntArray( )`` | +-----------------------------------------+---------------------------------------------------+----------------------+ | :ref:`PoolIntArray` | :ref:`roots` | ``PoolIntArray( )`` | +-----------------------------------------+---------------------------------------------------+----------------------+ Methods ------- +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`BoneAttachment` | :ref:`get_bone_attachment` **(** :ref:`int` idx **)** | +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`int` | :ref:`get_bone_attachment_count` **(** **)** | +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | :ref:`get_godot_bone_node` **(** **)** | +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Skeleton` | :ref:`get_godot_skeleton` **(** **)** | +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Array` | :ref:`get_unique_names` **(** **)** | +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_godot_bone_node` **(** :ref:`Dictionary` godot_bone_node **)** | +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_unique_names` **(** :ref:`Array` unique_names **)** | +---------------------------------------------+-------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_GLTFSkeleton_property_joints: - :ref:`PoolIntArray` **joints** +-----------+----------------------+ | *Default* | ``PoolIntArray( )`` | +-----------+----------------------+ | *Setter* | set_joints(value) | +-----------+----------------------+ | *Getter* | get_joints() | +-----------+----------------------+ ---- .. _class_GLTFSkeleton_property_roots: - :ref:`PoolIntArray` **roots** +-----------+----------------------+ | *Default* | ``PoolIntArray( )`` | +-----------+----------------------+ | *Setter* | set_roots(value) | +-----------+----------------------+ | *Getter* | get_roots() | +-----------+----------------------+ Method Descriptions ------------------- .. _class_GLTFSkeleton_method_get_bone_attachment: - :ref:`BoneAttachment` **get_bone_attachment** **(** :ref:`int` idx **)** ---- .. _class_GLTFSkeleton_method_get_bone_attachment_count: - :ref:`int` **get_bone_attachment_count** **(** **)** ---- .. _class_GLTFSkeleton_method_get_godot_bone_node: - :ref:`Dictionary` **get_godot_bone_node** **(** **)** ---- .. _class_GLTFSkeleton_method_get_godot_skeleton: - :ref:`Skeleton` **get_godot_skeleton** **(** **)** ---- .. _class_GLTFSkeleton_method_get_unique_names: - :ref:`Array` **get_unique_names** **(** **)** ---- .. _class_GLTFSkeleton_method_set_godot_bone_node: - void **set_godot_bone_node** **(** :ref:`Dictionary` godot_bone_node **)** ---- .. _class_GLTFSkeleton_method_set_unique_names: - void **set_unique_names** **(** :ref:`Array` unique_names **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`