:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the GDScriptFunctionState.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_GDScriptFunctionState: GDScriptFunctionState ===================== **Inherits:** :ref:`Reference` **<** :ref:`Object` State of a function call after yielding. Description ----------- Calling :ref:`@GDScript.yield` within a function will cause that function to yield and return its current state as an object of this type. The yielded function call can then be resumed later by calling :ref:`resume` on this state object. Methods ------- +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_valid` **(** :ref:`bool` extended_check=false **)** |const| | +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Variant` | :ref:`resume` **(** :ref:`Variant` arg=null **)** | +-------------------------------+-------------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_GDScriptFunctionState_signal_completed: - **completed** **(** :ref:`Variant` result **)** Method Descriptions ------------------- .. _class_GDScriptFunctionState_method_is_valid: - :ref:`bool` **is_valid** **(** :ref:`bool` extended_check=false **)** |const| Check whether the function call may be resumed. This is not the case if the function state was already resumed. If ``extended_check`` is enabled, it also checks if the associated script and object still exist. The extended check is done in debug mode as part of :ref:`resume`, but you can use this if you know you may be trying to resume without knowing for sure the object and/or script have survived up to that point. ---- .. _class_GDScriptFunctionState_method_resume: - :ref:`Variant` **resume** **(** :ref:`Variant` arg=null **)** Resume execution of the yielded function call. If handed an argument, return the argument from the :ref:`@GDScript.yield` call in the yielded function call. You can pass e.g. an :ref:`Array` to hand multiple arguments. This function returns what the resumed function call returns, possibly another function state if yielded again. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`