:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the EditorNavigationMeshGenerator.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_EditorNavigationMeshGenerator: EditorNavigationMeshGenerator ============================= **Inherits:** :ref:`Object` Methods ------- +------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`bake` **(** :ref:`NavigationMesh` nav_mesh, :ref:`Node` root_node **)** | +------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`clear` **(** :ref:`NavigationMesh` nav_mesh **)** | +------+------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_EditorNavigationMeshGenerator_method_bake: - void **bake** **(** :ref:`NavigationMesh` nav_mesh, :ref:`Node` root_node **)** ---- .. _class_EditorNavigationMeshGenerator_method_clear: - void **clear** **(** :ref:`NavigationMesh` nav_mesh **)** .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`