:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the EditorFileSystem.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_EditorFileSystem: EditorFileSystem ================ **Inherits:** :ref:`Node` **<** :ref:`Object` Resource filesystem, as the editor sees it. Description ----------- This object holds information of all resources in the filesystem, their types, etc. **Note:** This class shouldn't be instantiated directly. Instead, access the singleton using :ref:`EditorInterface.get_resource_filesystem`. Methods ------- +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_file_type` **(** :ref:`String` path **)** |const| | +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`EditorFileSystemDirectory` | :ref:`get_filesystem` **(** **)** | +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`EditorFileSystemDirectory` | :ref:`get_filesystem_path` **(** :ref:`String` path **)** | +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`float` | :ref:`get_scanning_progress` **(** **)** |const| | +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_scanning` **(** **)** |const| | +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`scan` **(** **)** | +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`scan_sources` **(** **)** | +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`update_file` **(** :ref:`String` path **)** | +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`update_script_classes` **(** **)** | +-------------------------------------------------------------------+----------------------------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_EditorFileSystem_signal_filesystem_changed: - **filesystem_changed** **(** **)** Emitted if the filesystem changed. ---- .. _class_EditorFileSystem_signal_resources_reimported: - **resources_reimported** **(** :ref:`PoolStringArray` resources **)** Emitted if a resource is reimported. ---- .. _class_EditorFileSystem_signal_resources_reload: - **resources_reload** **(** :ref:`PoolStringArray` resources **)** Emitted if at least one resource is reloaded when the filesystem is scanned. ---- .. _class_EditorFileSystem_signal_sources_changed: - **sources_changed** **(** :ref:`bool` exist **)** Emitted if the source of any imported file changed. Method Descriptions ------------------- .. _class_EditorFileSystem_method_get_file_type: - :ref:`String` **get_file_type** **(** :ref:`String` path **)** |const| Returns the resource type of the file, given the full path. This returns a string such as ``"Resource"`` or ``"GDScript"``, *not* a file extension such as ``".gd"``. ---- .. _class_EditorFileSystem_method_get_filesystem: - :ref:`EditorFileSystemDirectory` **get_filesystem** **(** **)** Gets the root directory object. ---- .. _class_EditorFileSystem_method_get_filesystem_path: - :ref:`EditorFileSystemDirectory` **get_filesystem_path** **(** :ref:`String` path **)** Returns a view into the filesystem at ``path``. ---- .. _class_EditorFileSystem_method_get_scanning_progress: - :ref:`float` **get_scanning_progress** **(** **)** |const| Returns the scan progress for 0 to 1 if the FS is being scanned. ---- .. _class_EditorFileSystem_method_is_scanning: - :ref:`bool` **is_scanning** **(** **)** |const| Returns ``true`` of the filesystem is being scanned. ---- .. _class_EditorFileSystem_method_scan: - void **scan** **(** **)** Scan the filesystem for changes. ---- .. _class_EditorFileSystem_method_scan_sources: - void **scan_sources** **(** **)** Check if the source of any imported resource changed. ---- .. _class_EditorFileSystem_method_update_file: - void **update_file** **(** :ref:`String` path **)** Update a file information. Call this if an external program (not Godot) modified the file. ---- .. _class_EditorFileSystem_method_update_script_classes: - void **update_script_classes** **(** **)** Scans the script files and updates the list of custom class names. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`