:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CylinderShape.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CylinderShape: CylinderShape ============= **Inherits:** :ref:`Shape` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Cylinder shape for collisions. Description ----------- Cylinder shape for collisions. Tutorials --------- - `Third Person Shooter Demo `__ - `3D Physics Tests Demo `__ - `3D Voxel Demo `__ Properties ---------- +---------------------------+----------------------------------------------------+---------+ | :ref:`float` | :ref:`height` | ``2.0`` | +---------------------------+----------------------------------------------------+---------+ | :ref:`float` | :ref:`radius` | ``1.0`` | +---------------------------+----------------------------------------------------+---------+ Property Descriptions --------------------- .. _class_CylinderShape_property_height: - :ref:`float` **height** +-----------+-------------------+ | *Default* | ``2.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ | *Getter* | get_height() | +-----------+-------------------+ The cylinder's height. ---- .. _class_CylinderShape_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The cylinder's radius. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`