:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CapsuleShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CapsuleShape2D: CapsuleShape2D ============== **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Capsule shape for 2D collisions. Description ----------- Capsule shape for 2D collisions. Properties ---------- +---------------------------+-----------------------------------------------------+----------+ | :ref:`float` | :ref:`height` | ``20.0`` | +---------------------------+-----------------------------------------------------+----------+ | :ref:`float` | :ref:`radius` | ``10.0`` | +---------------------------+-----------------------------------------------------+----------+ Property Descriptions --------------------- .. _class_CapsuleShape2D_property_height: - :ref:`float` **height** +-----------+-------------------+ | *Default* | ``20.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ | *Getter* | get_height() | +-----------+-------------------+ The capsule's height. ---- .. _class_CapsuleShape2D_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``10.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The capsule's radius. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`