:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the AnimationNodeOutput.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_AnimationNodeOutput: AnimationNodeOutput =================== **Inherits:** :ref:`AnimationNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Generic output node to be added to :ref:`AnimationNodeBlendTree`. Tutorials --------- - :doc:`../tutorials/animation/animation_tree` - `3D Platformer Demo `__ - `Third Person Shooter Demo `__ .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`