.. _doc_using_physics_interpolation: Using physics interpolation =========================== How do we incorporate physics interpolation into a Godot game? Are there any caveats? We have tried to make the system as easy to use as possible, and many existing games will work with few changes. That said there are some situations which require special treatment, and these will be described. Turn on the physics interpolation setting ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The first step is to turn on physics interpolation in `ProjectSettings.physics/common/physics_interpolation