.. _doc_exporting_projects: Exporting projects ================== .. highlight:: none Why export? ----------- Originally, Godot did not have any means to export projects. The developers would compile the proper binaries and build the packages for each platform manually. When more developers (and even non-programmers) started using it, and when our company started taking more projects at the same time, it became evident that this was a bottleneck. On PC ~~~~~ Distributing a game project on PC with Godot is rather easy. Drop the Godot binary in the same directory as the `project.godot` file, then compress the project directory and you are done. It sounds simple, but there are probably a few reasons why the developer may not want to do this. The first one is that it may not be desirable to distribute loads of files. Some developers may not like curious users peeking at how the game was made, others may find it inelegant, and so on. Another reason is that the developer might prefer a specially-compiled binary, which is smaller in size, more optimized and does not include tools like the editor and debugger. Finally, Godot has a simple but efficient system for `creating DLCs as extra package files