.. _doc_exporting_pcks: Exporting packs, patches, and mods ================================== Use cases --------- Oftentimes one would like to add functionality to one's game after it has been deployed. Examples of this include... - Downloadable Content: the ability to add features and content to one's game. - Patches: the ability to fix a bug that is present in a shipped product. - Mods: grant other people the ability to create content for one's game. These tools help developers to extend their development beyond the initial release. Overview of PCK files --------------------- Godot enables this via a feature called **resource packs** (PCK files, with extension `.pck`). **Advantages:** - incremental updates/patches - offer DLCs - offer mod support - no source code disclosure needed for mods - more modular project structure - users don't have to replace the entire game The first part of using them involves exporting and delivering the project to players. Then, when one wants to add functionality or content later on, they just deliver the updates via PCK files to the users. PCK files usually contain, but are not limited to: - scripts - scenes - shaders - models - textures - sound effects - music - any other asset suitable for import into the game The PCK files can even be an entirely different Godot project, which the original game loads in at runtime. Generating PCK files -------------------- In order to pack all resources of a project into a PCK file open the project and go to Project/Export and click on “Export PCK/Zip”. Also make sure to have an export template selected while doing so. ![](img/export_pck.png) Another method would be to `export from the command line