.. _doc_instancing: Creating instances ================== In the previous part, we saw that a scene is a collection of nodes organized in a tree structure, with a single node as its root. You can split your project into any number of scenes. This feature helps you break down and organize your game's different components. You can create as many scenes as you'd like and save them as files with the `.tscn` extension, which stands for "text scene". The `Label.tscn` file from the previous lesson was an example. We call those files "Packed Scenes" as they pack information about your scene's content. Here's an example of a ball. It's composed of a `RigidBody2D