.. _doc_compiling_for_x11: Compiling for X11 (Linux, \*BSD) ================================ .. seealso:: This page describes how to compile Linux editor and export template binaries from source. If you're looking to export your project to Linux instead, read `doc_exporting_for_linux`. Requirements ------------ For compiling under Linux or other Unix variants, the following is required: - GCC 7+ or Clang 6+. - Python 3.5+. - SCons 3.0+ build system. If your distribution uses Python 2 by default, or you are using a version of SCons prior to 3.1.2, you will need to change the version of Python that SCons uses by changing the shebang (the first line) of the SCons script file to `#! /usr/bin/python3`. Use the command `which scons` to find the location of the SCons script file. - pkg-config (used to detect the dependencies below). - X11, Xcursor, Xinerama, Xi and XRandR development libraries. - MesaGL development libraries. - ALSA development libraries. - PulseAudio development libraries. - *Optional* - libudev (build with `udev=yes`). - *Optional* - yasm (for WebM SIMD optimizations). .. seealso:: To get the Godot source code for compiling, see `doc_getting_source`. For a general overview of SCons usage for Godot, see `doc_introduction_to_the_buildsystem`. Distro-specific one-liners ^^^^^^^^^^^^^^^^^^^^^^^^^^ +------------------+-----------------------------------------------------------------------------------------------------------+ | **Alpine Linux** | :: | | | | | | apk add scons pkgconf gcc g++ libx11-dev libxcursor-dev libxinerama-dev libxi-dev libxrandr-dev \ | | | mesa-dev libexecinfo-dev eudev-dev alsa-lib-dev pulseaudio-dev | +------------------+-----------------------------------------------------------------------------------------------------------+ | **Arch Linux** | :: | | | | | | pacman -S --needed scons pkgconf gcc libxcursor libxinerama libxi libxrandr mesa glu libglvnd \ | | | alsa-lib pulseaudio yasm | +------------------+-----------------------------------------------------------------------------------------------------------+ | **Debian** / | :: | | **Ubuntu** | | | | sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev \ | | | libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev yasm | +------------------+-----------------------------------------------------------------------------------------------------------+ | **Fedora** | :: | | | | | | sudo dnf install scons pkgconfig libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel \ | | | libXi-devel mesa-libGL-devel mesa-libGLU-devel alsa-lib-devel pulseaudio-libs-devel \ | | | libudev-devel yasm gcc-c++ libstdc++-static libatomic-static | +------------------+-----------------------------------------------------------------------------------------------------------+ | **FreeBSD** | :: | | | | | | sudo pkg install py37-scons pkgconf xorg-libraries libXcursor libXrandr libXi xorgproto libGLU \ | | | alsa-lib pulseaudio yasm | | | | +------------------+-----------------------------------------------------------------------------------------------------------+ | **Gentoo** | :: | | | | | | emerge -an dev-util/scons x11-libs/libX11 x11-libs/libXcursor x11-libs/libXinerama x11-libs/libXi \ | | | media-libs/mesa media-libs/glu media-libs/alsa-lib media-sound/pulseaudio dev-lang/yasm | +------------------+-----------------------------------------------------------------------------------------------------------+ | **Mageia** | :: | | | | | | urpmi scons task-c++-devel pkgconfig "pkgconfig(alsa)" "pkgconfig(glu)" "pkgconfig(libpulse)" \ | | | "pkgconfig(udev)" "pkgconfig(x11)" "pkgconfig(xcursor)" "pkgconfig(xinerama)" "pkgconfig(xi)" \ | | | "pkgconfig(xrandr)" yasm | +------------------+-----------------------------------------------------------------------------------------------------------+ | **OpenBSD** | :: | | | | | | pkg_add python scons llvm yasm | +------------------+-----------------------------------------------------------------------------------------------------------+ | **openSUSE** | :: | | | | | | sudo zypper install scons pkgconfig libX11-devel libXcursor-devel libXrandr-devel libXinerama-devel \ | | | libXi-devel Mesa-libGL-devel alsa-devel libpulse-devel libudev-devel libGLU1 yasm | +------------------+-----------------------------------------------------------------------------------------------------------+ | **NetBSD** | :: | | | | | | pkg_add pkg-config py37-scons yasm | | | | | | For audio support, you can optionally install `pulseaudio`. | +------------------+-----------------------------------------------------------------------------------------------------------+ | **Solus** | :: | | | | | | sudo eopkg install -c system.devel scons libxcursor-devel libxinerama-devel libxi-devel \ | | | libxrandr-devel mesalib-devel libglu alsa-lib-devel pulseaudio-devel yasm | +------------------+-----------------------------------------------------------------------------------------------------------+ Compiling --------- Start a terminal, go to the root dir of the engine source code and type: :: scons -j8 platform=x11 A good rule of thumb for the `-j` (*jobs*) flag, is to have at least as many threads compiling Godot as you have cores in your CPU, if not one or two more. Feel free to add the `-j` option to any SCons command you see below. If all goes well, the resulting binary executable will be placed in the "bin" subdirectory. This executable file contains the whole engine and runs without any dependencies. Executing it will bring up the project manager. .. note:: If you wish to compile using Clang rather than GCC, use this command: :: scons platform=x11 use_llvm=yes Using Clang appears to be a requirement for OpenBSD, otherwise fonts would not build. .. note:: If you are compiling Godot for production use, then you can make the final executable smaller and faster by adding the SCons option `target=release_debug`. If you are compiling Godot with GCC, you can make the binary even smaller and faster by adding the SCons option `use_lto=yes`. As link-time optimization is a memory-intensive process, this will require about 7 GB of available RAM while compiling. .. note:: If you want to use separate editor settings for your own Godot builds and official releases, you can enable `doc_data_paths_self_contained_mode` by creating a file called `._sc_` or `_sc_` in the `bin/` folder. Compiling a headless/server build --------------------------------- To compile a *headless* build which provides editor functionality to export projects in an automated manner, use:: scons -j8 platform=server tools=yes target=release_debug To compile a debug *server* build which can be used with `remote debugging tools