# Skeleton Editor This is a c++ engine module for the Pandemonium engine that contains a modularized version of TokageItLab's pr's 3.2 version from the pandemonium engine repository, until it gets merged. The original pr is here: https://github.com/Relintai/pandemonium_engine/pull/45699 Tht 3.x version (linked in the pr itself) is here (This is the base for this module): https://github.com/TokageItLab/pandemonium/tree/pose-edit-mode I'm developing this for pandemonium 3.x, it will probably work on earlier versions though. 4.0 is not supported. # Building 1. Get the source code for the engine. ```git clone -b 3.x https://github.com/Relintai/pandemonium_engine.git pandemonium``` 2. Go into Pandemonium's modules directory. ``` cd ./pandemonium/modules/ ``` 3. Clone this repository ``` git clone https://github.com/Relintai/skeleton_editor skeleton_editor ``` 4. Build Pandemonium. [Tutorial](https://docs.pandemoniumengine.org/en/latest/development/compiling/index.html)