:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeVectorOp.xml. .. _class_VisualShaderNodeVectorOp: VisualShaderNodeVectorOp ======================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A vector operator to be used within the visual shader graph. Description ----------- A visual shader node for use of vector operators. Operates on vector ``a`` and vector ``b``. Properties ---------- +---------------------------------------------------------+-------------------------------------------------------------------+-------+ | :ref:`Operator` | :ref:`operator` | ``0`` | +---------------------------------------------------------+-------------------------------------------------------------------+-------+ Enumerations ------------ .. _enum_VisualShaderNodeVectorOp_Operator: .. _class_VisualShaderNodeVectorOp_constant_OP_ADD: .. _class_VisualShaderNodeVectorOp_constant_OP_SUB: .. _class_VisualShaderNodeVectorOp_constant_OP_MUL: .. _class_VisualShaderNodeVectorOp_constant_OP_DIV: .. _class_VisualShaderNodeVectorOp_constant_OP_MOD: .. _class_VisualShaderNodeVectorOp_constant_OP_POW: .. _class_VisualShaderNodeVectorOp_constant_OP_MAX: .. _class_VisualShaderNodeVectorOp_constant_OP_MIN: .. _class_VisualShaderNodeVectorOp_constant_OP_CROSS: .. _class_VisualShaderNodeVectorOp_constant_OP_ATAN2: .. _class_VisualShaderNodeVectorOp_constant_OP_REFLECT: .. _class_VisualShaderNodeVectorOp_constant_OP_STEP: enum **Operator**: - **OP_ADD** = **0** --- Adds two vectors. - **OP_SUB** = **1** --- Subtracts a vector from a vector. - **OP_MUL** = **2** --- Multiplies two vectors. - **OP_DIV** = **3** --- Divides vector by vector. - **OP_MOD** = **4** --- Returns the remainder of the two vectors. - **OP_POW** = **5** --- Returns the value of the first parameter raised to the power of the second, for each component of the vectors. - **OP_MAX** = **6** --- Returns the greater of two values, for each component of the vectors. - **OP_MIN** = **7** --- Returns the lesser of two values, for each component of the vectors. - **OP_CROSS** = **8** --- Calculates the cross product of two vectors. - **OP_ATAN2** = **9** --- Returns the arc-tangent of the parameters. - **OP_REFLECT** = **10** --- Returns the vector that points in the direction of reflection. ``a`` is incident vector and ``b`` is the normal vector. - **OP_STEP** = **11** --- Vector step operator. Returns ``0.0`` if ``a`` is smaller than ``b`` and ``1.0`` otherwise. Property Descriptions --------------------- .. _class_VisualShaderNodeVectorOp_property_operator: - :ref:`Operator` **operator** +-----------+---------------------+ | *Default* | ``0`` | +-----------+---------------------+ | *Setter* | set_operator(value) | +-----------+---------------------+ | *Getter* | get_operator() | +-----------+---------------------+ The operator to be used. See :ref:`Operator` for options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`