:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeTransformDecompose.xml. .. _class_VisualShaderNodeTransformDecompose: VisualShaderNodeTransformDecompose ================================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Decomposes a :ref:`Transform` into four :ref:`Vector3`\ s within the visual shader graph. Description ----------- Takes a 4x4 transform matrix and decomposes it into four ``vec3`` values, one from each row of the matrix. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`