:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeTextureUniformTriplanar.xml. .. _class_VisualShaderNodeTextureUniformTriplanar: VisualShaderNodeTextureUniformTriplanar ======================================= **Inherits:** :ref:`VisualShaderNodeTextureUniform` **<** :ref:`VisualShaderNodeUniform` **<** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Performs a uniform texture lookup with triplanar within the visual shader graph. Description ----------- Performs a lookup operation on the texture provided as a uniform for the shader, with support for triplanar mapping. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`