:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml. .. _class_VisualScriptEmitSignal: VisualScriptEmitSignal ====================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Emits a specified signal. Description ----------- Emits a specified signal when it is executed. \ **Input Ports:**\ - Sequence: ``emit``\ \ **Output Ports:**\ - Sequence Properties ---------- +-----------------------------+-------------------------------------------------------------+--------+ | :ref:`String` | :ref:`signal` | ``""`` | +-----------------------------+-------------------------------------------------------------+--------+ Property Descriptions --------------------- .. _class_VisualScriptEmitSignal_property_signal: - :ref:`String` **signal** +-----------+-------------------+ | *Default* | ``""`` | +-----------+-------------------+ | *Setter* | set_signal(value) | +-----------+-------------------+ | *Getter* | get_signal() | +-----------+-------------------+ The signal to emit. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`