:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisibilityNotifier2D.xml. .. _class_VisibilityNotifier2D: VisibilityNotifier2D ==================== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` **Inherited By:** :ref:`VisibilityEnabler2D` Detects approximately when the node is visible on screen. Description ----------- The VisibilityNotifier2D detects when it is visible on the screen. It also notifies when its bounding rectangle enters or exits the screen or a viewport. If you want nodes to be disabled automatically when they exit the screen, use :ref:`VisibilityEnabler2D` instead. \ **Note:** For performance reasons, VisibilityNotifier2D uses an approximate heuristic with precision determined by :ref:`ProjectSettings.world/2d/cell_size`. If you need precise visibility checking, use another method such as adding an :ref:`Area2D` node as a child of a :ref:`Camera2D` node. Tutorials --------- - `2D Dodge The Creeps Demo `__ Properties ---------- +---------------------------+-------------------------------------------------------+-------------------------------+ | :ref:`Rect2` | :ref:`rect` | ``Rect2( -10, -10, 20, 20 )`` | +---------------------------+-------------------------------------------------------+-------------------------------+ Methods ------- +-------------------------+-----------------------------------------------------------------------------------------+ | :ref:`bool` | :ref:`is_on_screen` **(** **)** |const| | +-------------------------+-----------------------------------------------------------------------------------------+ Signals ------- .. _class_VisibilityNotifier2D_signal_screen_entered: - **screen_entered** **(** **)** Emitted when the VisibilityNotifier2D enters the screen. ---- .. _class_VisibilityNotifier2D_signal_screen_exited: - **screen_exited** **(** **)** Emitted when the VisibilityNotifier2D exits the screen. ---- .. _class_VisibilityNotifier2D_signal_viewport_entered: - **viewport_entered** **(** :ref:`Viewport` viewport **)** Emitted when the VisibilityNotifier2D enters a :ref:`Viewport`'s view. ---- .. _class_VisibilityNotifier2D_signal_viewport_exited: - **viewport_exited** **(** :ref:`Viewport` viewport **)** Emitted when the VisibilityNotifier2D exits a :ref:`Viewport`'s view. Property Descriptions --------------------- .. _class_VisibilityNotifier2D_property_rect: - :ref:`Rect2` **rect** +-----------+-------------------------------+ | *Default* | ``Rect2( -10, -10, 20, 20 )`` | +-----------+-------------------------------+ | *Setter* | set_rect(value) | +-----------+-------------------------------+ | *Getter* | get_rect() | +-----------+-------------------------------+ The VisibilityNotifier2D's bounding rectangle. Method Descriptions ------------------- .. _class_VisibilityNotifier2D_method_is_on_screen: - :ref:`bool` **is_on_screen** **(** **)** |const| If ``true``, the bounding rectangle is on the screen. \ **Note:** It takes one frame for the node's visibility to be assessed once added to the scene tree, so this method will return ``false`` right after it is instantiated, even if it will be on screen in the draw pass. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`