:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Sprite3D.xml. .. _class_Sprite3D: Sprite3D ======== **Inherits:** :ref:`SpriteBase3D` **<** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`CullInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` 2D sprite node in a 3D world. Description ----------- A node that displays a 2D texture in a 3D environment. The texture displayed can be a region from a larger atlas texture, or a frame from a sprite sheet animation. Properties ---------- +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`frame` | ``0`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`Vector2` | :ref:`frame_coords` | ``Vector2( 0, 0 )`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`hframes` | ``1`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`region_enabled` | ``false`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`Rect2` | :ref:`region_rect` | ``Rect2( 0, 0, 0, 0 )`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`Texture` | :ref:`texture` | | +-------------------------------+---------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`vframes` | ``1`` | +-------------------------------+---------------------------------------------------------------+-------------------------+ Signals ------- .. _class_Sprite3D_signal_frame_changed: - **frame_changed** **(** **)** Emitted when the :ref:`frame` changes. Property Descriptions --------------------- .. _class_Sprite3D_property_frame: - :ref:`int` **frame** +-----------+------------------+ | *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_frame(value) | +-----------+------------------+ | *Getter* | get_frame() | +-----------+------------------+ Current frame to display from sprite sheet. :ref:`hframes` or :ref:`vframes` must be greater than 1. ---- .. _class_Sprite3D_property_frame_coords: - :ref:`Vector2` **frame_coords** +-----------+-------------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_frame_coords(value) | +-----------+-------------------------+ | *Getter* | get_frame_coords() | +-----------+-------------------------+ Coordinates of the frame to display from sprite sheet. This is as an alias for the :ref:`frame` property. :ref:`hframes` or :ref:`vframes` must be greater than 1. ---- .. _class_Sprite3D_property_hframes: - :ref:`int` **hframes** +-----------+--------------------+ | *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_hframes(value) | +-----------+--------------------+ | *Getter* | get_hframes() | +-----------+--------------------+ The number of columns in the sprite sheet. ---- .. _class_Sprite3D_property_region_enabled: - :ref:`bool` **region_enabled** +-----------+-------------------+ | *Default* | ``false`` | +-----------+-------------------+ | *Setter* | set_region(value) | +-----------+-------------------+ | *Getter* | is_region() | +-----------+-------------------+ If ``true``, texture will be cut from a larger atlas texture. See :ref:`region_rect`. ---- .. _class_Sprite3D_property_region_rect: - :ref:`Rect2` **region_rect** +-----------+-------------------------+ | *Default* | ``Rect2( 0, 0, 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_region_rect(value) | +-----------+-------------------------+ | *Getter* | get_region_rect() | +-----------+-------------------------+ The region of the atlas texture to display. :ref:`region_enabled` must be ``true``. ---- .. _class_Sprite3D_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ :ref:`Texture` object to draw. If :ref:`GeometryInstance.material_override` is used, this will be overridden. The size information is still used. ---- .. _class_Sprite3D_property_vframes: - :ref:`int` **vframes** +-----------+--------------------+ | *Default* | ``1`` | +-----------+--------------------+ | *Setter* | set_vframes(value) | +-----------+--------------------+ | *Getter* | get_vframes() | +-----------+--------------------+ The number of rows in the sprite sheet. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`