:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/RectangleShape2D.xml. .. _class_RectangleShape2D: RectangleShape2D ================ **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Rectangle shape for 2D collisions. Description ----------- Rectangle shape for 2D collisions. This shape is useful for modeling box-like 2D objects. Tutorials --------- - `2D Pong Demo `__ - `2D Kinematic Character Demo `__ Properties ---------- +-------------------------------+---------------------------------------------------------+-----------------------+ | :ref:`Vector2` | :ref:`extents` | ``Vector2( 10, 10 )`` | +-------------------------------+---------------------------------------------------------+-----------------------+ Property Descriptions --------------------- .. _class_RectangleShape2D_property_extents: - :ref:`Vector2` **extents** +-----------+-----------------------+ | *Default* | ``Vector2( 10, 10 )`` | +-----------+-----------------------+ | *Setter* | set_extents(value) | +-----------+-----------------------+ | *Getter* | get_extents() | +-----------+-----------------------+ The rectangle's half extents. The width and height of this shape is twice the half extents. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`