:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Physics2DShapeQueryParameters.xml. .. _class_Physics2DShapeQueryParameters: Physics2DShapeQueryParameters ============================= **Inherits:** :ref:`Reference` **<** :ref:`Object` Parameters to be sent to a 2D shape physics query. Description ----------- This class contains the shape and other parameters for 2D intersection/collision queries. Properties ---------- +---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ | :ref:`bool` | :ref:`collide_with_areas` | ``false`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ | :ref:`bool` | :ref:`collide_with_bodies` | ``true`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ | :ref:`int` | :ref:`collision_layer` | ``2147483647`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ | :ref:`Array` | :ref:`exclude` | ``[ ]`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ | :ref:`float` | :ref:`margin` | ``0.0`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ | :ref:`Vector2` | :ref:`motion` | ``Vector2( 0, 0 )`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ | :ref:`RID` | :ref:`shape_rid` | | +---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ | :ref:`Transform2D` | :ref:`transform` | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` | +---------------------------------------+----------------------------------------------------------------------------------------------+-------------------------------------+ Methods ------- +------+--------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_shape` **(** :ref:`Resource` shape **)** | +------+--------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_Physics2DShapeQueryParameters_property_collide_with_areas: - :ref:`bool` **collide_with_areas** +-----------+---------------------------------+ | *Default* | ``false`` | +-----------+---------------------------------+ | *Setter* | set_collide_with_areas(value) | +-----------+---------------------------------+ | *Getter* | is_collide_with_areas_enabled() | +-----------+---------------------------------+ If ``true``, the query will take :ref:`Area2D`\ s into account. ---- .. _class_Physics2DShapeQueryParameters_property_collide_with_bodies: - :ref:`bool` **collide_with_bodies** +-----------+----------------------------------+ | *Default* | ``true`` | +-----------+----------------------------------+ | *Setter* | set_collide_with_bodies(value) | +-----------+----------------------------------+ | *Getter* | is_collide_with_bodies_enabled() | +-----------+----------------------------------+ If ``true``, the query will take :ref:`PhysicsBody2D`\ s into account. ---- .. _class_Physics2DShapeQueryParameters_property_collision_layer: - :ref:`int` **collision_layer** +-----------+----------------------------+ | *Default* | ``2147483647`` | +-----------+----------------------------+ | *Setter* | set_collision_layer(value) | +-----------+----------------------------+ | *Getter* | get_collision_layer() | +-----------+----------------------------+ The physics layer(s) the query will take into account (as a bitmask). See `Collision layers and masks <../tutorials/physics/physics_introduction.html#collision-layers-and-masks>`__ in the documentation for more information. ---- .. _class_Physics2DShapeQueryParameters_property_exclude: - :ref:`Array` **exclude** +-----------+--------------------+ | *Default* | ``[ ]`` | +-----------+--------------------+ | *Setter* | set_exclude(value) | +-----------+--------------------+ | *Getter* | get_exclude() | +-----------+--------------------+ The list of objects or object :ref:`RID`\ s that will be excluded from collisions. ---- .. _class_Physics2DShapeQueryParameters_property_margin: - :ref:`float` **margin** +-----------+-------------------+ | *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_margin(value) | +-----------+-------------------+ | *Getter* | get_margin() | +-----------+-------------------+ The collision margin for the shape. ---- .. _class_Physics2DShapeQueryParameters_property_motion: - :ref:`Vector2` **motion** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_motion(value) | +-----------+---------------------+ | *Getter* | get_motion() | +-----------+---------------------+ The motion of the shape being queried for. ---- .. _class_Physics2DShapeQueryParameters_property_shape_rid: - :ref:`RID` **shape_rid** +----------+----------------------+ | *Setter* | set_shape_rid(value) | +----------+----------------------+ | *Getter* | get_shape_rid() | +----------+----------------------+ The queried shape's :ref:`RID`. See also :ref:`set_shape`. ---- .. _class_Physics2DShapeQueryParameters_property_transform: - :ref:`Transform2D` **transform** +-----------+-------------------------------------+ | *Default* | ``Transform2D( 1, 0, 0, 1, 0, 0 )`` | +-----------+-------------------------------------+ | *Setter* | set_transform(value) | +-----------+-------------------------------------+ | *Getter* | get_transform() | +-----------+-------------------------------------+ The queried shape's transform matrix. Method Descriptions ------------------- .. _class_Physics2DShapeQueryParameters_method_set_shape: - void **set_shape** **(** :ref:`Resource` shape **)** Sets the :ref:`Shape2D` that will be used for collision/intersection queries. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`