:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/NavigationObstacle2D.xml. .. _class_NavigationObstacle2D: NavigationObstacle2D ==================== **Inherits:** :ref:`Node` **<** :ref:`Object` 2D obstacle used in navigation for collision avoidance. Description ----------- 2D obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a :ref:`Navigation2D` node, or using :ref:`set_navigation`. ``NavigationObstacle2D`` is physics safe. \ **Note:** Obstacles are intended as a last resort option for constantly moving objects that cannot be (re)baked to a navigation mesh efficiently. Properties ---------- +---------------------------+-----------------------------------------------------------------------------+----------+ | :ref:`bool` | :ref:`estimate_radius` | ``true`` | +---------------------------+-----------------------------------------------------------------------------+----------+ | :ref:`float` | :ref:`radius` | ``1.0`` | +---------------------------+-----------------------------------------------------------------------------+----------+ Methods ------- +-------------------------+------------------------------------------------------------------------------------------------------------------------+ | :ref:`Node` | :ref:`get_navigation` **(** **)** |const| | +-------------------------+------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_rid` **(** **)** |const| | +-------------------------+------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`set_navigation` **(** :ref:`Node` navigation **)** | +-------------------------+------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_NavigationObstacle2D_property_estimate_radius: - :ref:`bool` **estimate_radius** +-----------+----------------------------+ | *Default* | ``true`` | +-----------+----------------------------+ | *Setter* | set_estimate_radius(value) | +-----------+----------------------------+ | *Getter* | is_radius_estimated() | +-----------+----------------------------+ Enables radius estimation algorithm which uses parent's collision shapes to determine the obstacle radius. ---- .. _class_NavigationObstacle2D_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The radius of the agent. Used only if :ref:`estimate_radius` is set to ``false``. Method Descriptions ------------------- .. _class_NavigationObstacle2D_method_get_navigation: - :ref:`Node` **get_navigation** **(** **)** |const| Returns the :ref:`Navigation2D` node that the obstacle is using for its navigation system. ---- .. _class_NavigationObstacle2D_method_get_rid: - :ref:`RID` **get_rid** **(** **)** |const| Returns the :ref:`RID` of this obstacle on the :ref:`Navigation2DServer`. ---- .. _class_NavigationObstacle2D_method_set_navigation: - void **set_navigation** **(** :ref:`Node` navigation **)** Sets the :ref:`Navigation2D` node used by the obstacle. Useful when you don't want to make the obstacle a child of a :ref:`Navigation2D` node. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`