:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Navigation2D.xml. .. _class_Navigation2D: Navigation2D ============ **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` 2D navigation and pathfinding node. Description ----------- *Deprecated.* ``Navigation2D`` node and :ref:`get_simple_path` are deprecated and will be removed in a future version. Use :ref:`Navigation2DServer.map_get_path` instead. Navigation2D provides navigation and pathfinding within a 2D area, specified as a collection of :ref:`NavigationPolygon` resources. By default, these are automatically collected from child :ref:`NavigationPolygonInstance` nodes. Tutorials --------- - `2D Navigation Demo `__ Properties ---------- +---------------------------+-----------------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`cell_size` | ``1.0`` | +---------------------------+-----------------------------------------------------------------------------------+---------+ | :ref:`float` | :ref:`edge_connection_margin` | ``1.0`` | +---------------------------+-----------------------------------------------------------------------------------+---------+ | :ref:`int` | :ref:`navigation_layers` | ``1`` | +---------------------------+-----------------------------------------------------------------------------------+---------+ Methods ------- +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`get_closest_point` **(** :ref:`Vector2` to_point **)** |const| | +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_closest_point_owner` **(** :ref:`Vector2` to_point **)** |const| | +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_rid` **(** **)** |const| | +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | :ref:`PoolVector2Array` | :ref:`get_simple_path` **(** :ref:`Vector2` start, :ref:`Vector2` end, :ref:`bool` optimize=true **)** |const| | +-------------------------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_Navigation2D_property_cell_size: - :ref:`float` **cell_size** +-----------+----------------------+ | *Default* | ``1.0`` | +-----------+----------------------+ | *Setter* | set_cell_size(value) | +-----------+----------------------+ | *Getter* | get_cell_size() | +-----------+----------------------+ The XY plane cell size to use for fields. ---- .. _class_Navigation2D_property_edge_connection_margin: - :ref:`float` **edge_connection_margin** +-----------+-----------------------------------+ | *Default* | ``1.0`` | +-----------+-----------------------------------+ | *Setter* | set_edge_connection_margin(value) | +-----------+-----------------------------------+ | *Getter* | get_edge_connection_margin() | +-----------+-----------------------------------+ This value is used to detect the near edges to connect compatible regions. ---- .. _class_Navigation2D_property_navigation_layers: - :ref:`int` **navigation_layers** +-----------+------------------------------+ | *Default* | ``1`` | +-----------+------------------------------+ | *Setter* | set_navigation_layers(value) | +-----------+------------------------------+ | *Getter* | get_navigation_layers() | +-----------+------------------------------+ A bitfield determining all navigation map layers the navigation can use on a :ref:`get_simple_path` path query. Method Descriptions ------------------- .. _class_Navigation2D_method_get_closest_point: - :ref:`Vector2` **get_closest_point** **(** :ref:`Vector2` to_point **)** |const| Returns the navigation point closest to the point given. Points are in local coordinate space. ---- .. _class_Navigation2D_method_get_closest_point_owner: - :ref:`RID` **get_closest_point_owner** **(** :ref:`Vector2` to_point **)** |const| Returns the owner of the :ref:`NavigationPolygon` which contains the navigation point closest to the point given. This is usually a :ref:`NavigationPolygonInstance`. ---- .. _class_Navigation2D_method_get_rid: - :ref:`RID` **get_rid** **(** **)** |const| Returns the object's :ref:`RID`. ---- .. _class_Navigation2D_method_get_simple_path: - :ref:`PoolVector2Array` **get_simple_path** **(** :ref:`Vector2` start, :ref:`Vector2` end, :ref:`bool` optimize=true **)** |const| *Deprecated.* ``Navigation2D`` node and :ref:`get_simple_path` are deprecated and will be removed in a future version. Use :ref:`Navigation2DServer.map_get_path` instead. Returns the path between two given points. Points are in local coordinate space. If ``optimize`` is ``true`` (the default), the path is smoothed by merging path segments where possible. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`