:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/LightOccluder2D.xml. .. _class_LightOccluder2D: LightOccluder2D =============== **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Occludes light cast by a Light2D, casting shadows. Description ----------- Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an :ref:`OccluderPolygon2D` in order for the shadow to be computed. Tutorials --------- - :doc:`../tutorials/2d/2d_lights_and_shadows` Properties ---------- +---------------------------------------------------+--------------------------------------------------------------+-------+ | :ref:`int` | :ref:`light_mask` | ``1`` | +---------------------------------------------------+--------------------------------------------------------------+-------+ | :ref:`OccluderPolygon2D` | :ref:`occluder` | | +---------------------------------------------------+--------------------------------------------------------------+-------+ Property Descriptions --------------------- .. _class_LightOccluder2D_property_light_mask: - :ref:`int` **light_mask** +-----------+--------------------------------+ | *Default* | ``1`` | +-----------+--------------------------------+ | *Setter* | set_occluder_light_mask(value) | +-----------+--------------------------------+ | *Getter* | get_occluder_light_mask() | +-----------+--------------------------------+ The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s). ---- .. _class_LightOccluder2D_property_occluder: - :ref:`OccluderPolygon2D` **occluder** +----------+-----------------------------+ | *Setter* | set_occluder_polygon(value) | +----------+-----------------------------+ | *Getter* | get_occluder_polygon() | +----------+-----------------------------+ The :ref:`OccluderPolygon2D` used to compute the shadow. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`