:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Light2D.xml. .. _class_Light2D: Light2D ======= **Inherits:** :ref:`Node2D` **<** :ref:`CanvasItem` **<** :ref:`Node` **<** :ref:`Object` Casts light in a 2D environment. Description ----------- Casts light in a 2D environment. Light is defined by a (usually grayscale) texture, a color, an energy value, a mode (see constants), and various other parameters (range and shadows-related). \ **Note:** Light2D can also be used as a mask. Tutorials --------- - :doc:`../tutorials/2d/2d_lights_and_shadows` Properties ---------- +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`Color` | :ref:`color` | ``Color( 1, 1, 1, 1 )`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`editor_only` | ``false`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`enabled` | ``true`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`energy` | ``1.0`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`Mode` | :ref:`mode` | ``0`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`Vector2` | :ref:`offset` | ``Vector2( 0, 0 )`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`range_height` | ``0.0`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`range_item_cull_mask` | ``1`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`range_layer_max` | ``0`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`range_layer_min` | ``0`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`range_z_max` | ``1024`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`range_z_min` | ``-1024`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`shadow_buffer_size` | ``2048`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`Color` | :ref:`shadow_color` | ``Color( 0, 0, 0, 0 )`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`bool` | :ref:`shadow_enabled` | ``false`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`ShadowFilter` | :ref:`shadow_filter` | ``0`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`shadow_filter_smooth` | ``0.0`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`shadow_gradient_length` | ``0.0`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`int` | :ref:`shadow_item_cull_mask` | ``1`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`Texture` | :ref:`texture` | | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ | :ref:`float` | :ref:`texture_scale` | ``1.0`` | +------------------------------------------------+------------------------------------------------------------------------------+-------------------------+ Enumerations ------------ .. _enum_Light2D_Mode: .. _class_Light2D_constant_MODE_ADD: .. _class_Light2D_constant_MODE_SUB: .. _class_Light2D_constant_MODE_MIX: .. _class_Light2D_constant_MODE_MASK: enum **Mode**: - **MODE_ADD** = **0** --- Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light. - **MODE_SUB** = **1** --- Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect. - **MODE_MIX** = **2** --- Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation. - **MODE_MASK** = **3** --- The light texture of the Light2D is used as a mask, hiding or revealing parts of the screen underneath depending on the value of each pixel of the light (mask) texture. ---- .. _enum_Light2D_ShadowFilter: .. _class_Light2D_constant_SHADOW_FILTER_NONE: .. _class_Light2D_constant_SHADOW_FILTER_PCF3: .. _class_Light2D_constant_SHADOW_FILTER_PCF5: .. _class_Light2D_constant_SHADOW_FILTER_PCF7: .. _class_Light2D_constant_SHADOW_FILTER_PCF9: .. _class_Light2D_constant_SHADOW_FILTER_PCF13: enum **ShadowFilter**: - **SHADOW_FILTER_NONE** = **0** --- No filter applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF3** = **1** --- Percentage closer filtering (3 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF5** = **2** --- Percentage closer filtering (5 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF7** = **3** --- Percentage closer filtering (7 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF9** = **4** --- Percentage closer filtering (9 samples) applies to the shadow map. See :ref:`shadow_filter`. - **SHADOW_FILTER_PCF13** = **5** --- Percentage closer filtering (13 samples) applies to the shadow map. See :ref:`shadow_filter`. Property Descriptions --------------------- .. _class_Light2D_property_color: - :ref:`Color` **color** +-----------+-------------------------+ | *Default* | ``Color( 1, 1, 1, 1 )`` | +-----------+-------------------------+ | *Setter* | set_color(value) | +-----------+-------------------------+ | *Getter* | get_color() | +-----------+-------------------------+ The Light2D's :ref:`Color`. ---- .. _class_Light2D_property_editor_only: - :ref:`bool` **editor_only** +-----------+------------------------+ | *Default* | ``false`` | +-----------+------------------------+ | *Setter* | set_editor_only(value) | +-----------+------------------------+ | *Getter* | is_editor_only() | +-----------+------------------------+ If ``true``, Light2D will only appear when editing the scene. ---- .. _class_Light2D_property_enabled: - :ref:`bool` **enabled** +-----------+--------------------+ | *Default* | ``true`` | +-----------+--------------------+ | *Setter* | set_enabled(value) | +-----------+--------------------+ | *Getter* | is_enabled() | +-----------+--------------------+ If ``true``, Light2D will emit light. ---- .. _class_Light2D_property_energy: - :ref:`float` **energy** +-----------+-------------------+ | *Default* | ``1.0`` | +-----------+-------------------+ | *Setter* | set_energy(value) | +-----------+-------------------+ | *Getter* | get_energy() | +-----------+-------------------+ The Light2D's energy value. The larger the value, the stronger the light. ---- .. _class_Light2D_property_mode: - :ref:`Mode` **mode** +-----------+-----------------+ | *Default* | ``0`` | +-----------+-----------------+ | *Setter* | set_mode(value) | +-----------+-----------------+ | *Getter* | get_mode() | +-----------+-----------------+ The Light2D's mode. See :ref:`Mode` constants for values. ---- .. _class_Light2D_property_offset: - :ref:`Vector2` **offset** +-----------+---------------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------------+ | *Setter* | set_texture_offset(value) | +-----------+---------------------------+ | *Getter* | get_texture_offset() | +-----------+---------------------------+ The offset of the Light2D's ``texture``. ---- .. _class_Light2D_property_range_height: - :ref:`float` **range_height** +-----------+-------------------+ | *Default* | ``0.0`` | +-----------+-------------------+ | *Setter* | set_height(value) | +-----------+-------------------+ | *Getter* | get_height() | +-----------+-------------------+ The height of the Light2D. Used with 2D normal mapping. ---- .. _class_Light2D_property_range_item_cull_mask: - :ref:`int` **range_item_cull_mask** +-----------+---------------------------+ | *Default* | ``1`` | +-----------+---------------------------+ | *Setter* | set_item_cull_mask(value) | +-----------+---------------------------+ | *Getter* | get_item_cull_mask() | +-----------+---------------------------+ The layer mask. Only objects with a matching mask will be affected by the Light2D. ---- .. _class_Light2D_property_range_layer_max: - :ref:`int` **range_layer_max** +-----------+----------------------------+ | *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_layer_range_max(value) | +-----------+----------------------------+ | *Getter* | get_layer_range_max() | +-----------+----------------------------+ Maximum layer value of objects that are affected by the Light2D. ---- .. _class_Light2D_property_range_layer_min: - :ref:`int` **range_layer_min** +-----------+----------------------------+ | *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_layer_range_min(value) | +-----------+----------------------------+ | *Getter* | get_layer_range_min() | +-----------+----------------------------+ Minimum layer value of objects that are affected by the Light2D. ---- .. _class_Light2D_property_range_z_max: - :ref:`int` **range_z_max** +-----------+------------------------+ | *Default* | ``1024`` | +-----------+------------------------+ | *Setter* | set_z_range_max(value) | +-----------+------------------------+ | *Getter* | get_z_range_max() | +-----------+------------------------+ Maximum ``z`` value of objects that are affected by the Light2D. ---- .. _class_Light2D_property_range_z_min: - :ref:`int` **range_z_min** +-----------+------------------------+ | *Default* | ``-1024`` | +-----------+------------------------+ | *Setter* | set_z_range_min(value) | +-----------+------------------------+ | *Getter* | get_z_range_min() | +-----------+------------------------+ Minimum ``z`` value of objects that are affected by the Light2D. ---- .. _class_Light2D_property_shadow_buffer_size: - :ref:`int` **shadow_buffer_size** +-----------+-------------------------------+ | *Default* | ``2048`` | +-----------+-------------------------------+ | *Setter* | set_shadow_buffer_size(value) | +-----------+-------------------------------+ | *Getter* | get_shadow_buffer_size() | +-----------+-------------------------------+ Shadow buffer size. ---- .. _class_Light2D_property_shadow_color: - :ref:`Color` **shadow_color** +-----------+-------------------------+ | *Default* | ``Color( 0, 0, 0, 0 )`` | +-----------+-------------------------+ | *Setter* | set_shadow_color(value) | +-----------+-------------------------+ | *Getter* | get_shadow_color() | +-----------+-------------------------+ :ref:`Color` of shadows cast by the Light2D. ---- .. _class_Light2D_property_shadow_enabled: - :ref:`bool` **shadow_enabled** +-----------+---------------------------+ | *Default* | ``false`` | +-----------+---------------------------+ | *Setter* | set_shadow_enabled(value) | +-----------+---------------------------+ | *Getter* | is_shadow_enabled() | +-----------+---------------------------+ If ``true``, the Light2D will cast shadows. ---- .. _class_Light2D_property_shadow_filter: - :ref:`ShadowFilter` **shadow_filter** +-----------+--------------------------+ | *Default* | ``0`` | +-----------+--------------------------+ | *Setter* | set_shadow_filter(value) | +-----------+--------------------------+ | *Getter* | get_shadow_filter() | +-----------+--------------------------+ Shadow filter type. See :ref:`ShadowFilter` for possible values. ---- .. _class_Light2D_property_shadow_filter_smooth: - :ref:`float` **shadow_filter_smooth** +-----------+--------------------------+ | *Default* | ``0.0`` | +-----------+--------------------------+ | *Setter* | set_shadow_smooth(value) | +-----------+--------------------------+ | *Getter* | get_shadow_smooth() | +-----------+--------------------------+ Smoothing value for shadows. ---- .. _class_Light2D_property_shadow_gradient_length: - :ref:`float` **shadow_gradient_length** +-----------+-----------------------------------+ | *Default* | ``0.0`` | +-----------+-----------------------------------+ | *Setter* | set_shadow_gradient_length(value) | +-----------+-----------------------------------+ | *Getter* | get_shadow_gradient_length() | +-----------+-----------------------------------+ Smooth shadow gradient length. ---- .. _class_Light2D_property_shadow_item_cull_mask: - :ref:`int` **shadow_item_cull_mask** +-----------+----------------------------------+ | *Default* | ``1`` | +-----------+----------------------------------+ | *Setter* | set_item_shadow_cull_mask(value) | +-----------+----------------------------------+ | *Getter* | get_item_shadow_cull_mask() | +-----------+----------------------------------+ The shadow mask. Used with :ref:`LightOccluder2D` to cast shadows. Only occluders with a matching light mask will cast shadows. ---- .. _class_Light2D_property_texture: - :ref:`Texture` **texture** +----------+--------------------+ | *Setter* | set_texture(value) | +----------+--------------------+ | *Getter* | get_texture() | +----------+--------------------+ :ref:`Texture` used for the Light2D's appearance. ---- .. _class_Light2D_property_texture_scale: - :ref:`float` **texture_scale** +-----------+--------------------------+ | *Default* | ``1.0`` | +-----------+--------------------------+ | *Setter* | set_texture_scale(value) | +-----------+--------------------------+ | *Getter* | get_texture_scale() | +-----------+--------------------------+ The ``texture``'s scale factor. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`